Just beaten this. Overall an enjoyable little experience, with a fun build-up of mechanics across the 20 levels. It'd be neat if there were a level or two where you utilise both the bouncy walls and moving rectangles, which did feel like a missed opportunity. Otherwise, if you added some music, you'd have a solid Catalog release!
Some issues:
- Levels with lots of projectiles (e.g., the final level) eventually start to lag after enough deaths. In some cases, this led to my console crashing. I think you have a memory leak or something here. Note: I have a Rev B console.
- I managed to get a negative death count for one of the levels. Not sure how!
- My final stats for a "run" of the game weren't correct at the end. While my time was correct, the number of deaths were not.