Thanks very much. I'm glad it did its job~!!
Unfortunately I didn't have time to do anything longer. I spent the first 1-2 weeks of the jam figuring out what I wanted to do, so even working hard at it in the final day didn't give me the time to create the 2-3 extra sections I wanted.
The slow speed is intentional, to represent depression in the character, create a contrast with the faster mouse-following orb, and try to encourage a slow, meditative pace. However I understand that slow isn't always mega interesting in games. My plan was to gradually make him faster as he gains confidence, but I didn't have time :)
P.S. How far did you get? Because someone just found a bug that cuts the game shorter (check the game's description). The game should end with "To be continued"