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(+1)

That was interesting! A bit undercooked, but competently implemented. It reminds me of the design of Atari 2600 games. 

With the second-to-last car and max open tasks, it's possible to grab all the tools and stand in one spot, servicing people forever. Ironically, getting the last car upgrade made things more difficult!

Good work! Congratulations on the submission!

(+1)

thank you for the feedback! I think early "max tasks" upgrades lead to the stand and collect rewards behavior. I thought it might enable people to stack a bunch of unlocks and THEN expand cars + tools + more max unlocks. By the time i was at the point of balancing, I was still a bit unhappy with the monotony of the tasks. well ¯\_(ツ)_/¯ maybe I can make something more harmonious next jam...