This was a wicked little surprise. You’ve taken a retro visual style and paired it with some properly inventive teleport mechanics that feel fresh and strategic. The bold blocky tiles with a purple palette pop really nicely, giving off just the right amount of arcade charm without leaning too hard into nostalgia. UI is clean and does the job, and the mechanic explanation in the description is crystal clear which helped a lot going in.
As for theme, the idea of “expansion” comes through in a clever way. You are not expanding a world or base like many others went for, but expanding tactical reach with your jump zones. It feels like you’re slowly growing control across the grid, not in a passive way, but with every click and decision. Love that. Autumn’s a bit more abstract here, maybe in the way things decay if you don’t maintain them. Kind of like how fallen leaves are only vibrant for so long before they fade.