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(+1)

First off, incredible art direction and animation -- really impressive. Loved the grey palette and smooth movements.

The combat felt quite good, except for one thing that bothered me: If I'm fighting in front of me and I want to roll backwards, I often can't manage it, because there's an animation lock that feels like it lasts a little too long. As in, not having animation cancelling is fine, but here, after an attack, the character returns to standing upright (i.e. looks ready to do something else) but is still locked for a bit longer. Which makes the controls feel unresponsive (because it *looks* like the animation is done, but the character can inexplicably still not move). 

So having the animation (or just the controls lock) end the frame before he's back to idle would probably feel a lot better, in my opinion. (Especially with the number of enemies you have to deal with from multiple sides, and the fact that the combat feels like it wants you to do some precision risk/reward attack/dodging.) 

Nonetheless, I had a great time. Very nice! High score was 91 once I figured out how to deal with the big guys (but I was eventually overrun). 

First of all, thanks a lot for the huge write up! It’s really valuable feedback. This is my first game and I'm still studying so I did not expect people to like it this much haha! The dash cooldown defo could’ve been presented better with an animation, I agree. 

Also, in case you want to get further, another bug I didn’t get to fix is: If you time it right, you can not take damage from the big knight's sword by being in the middle of an attack such as a stab, only works if you've killed something with a previous attack and then are stabbing the corpse.