Anyone having an issue with shrapnel never despawning if the window size is full screen: Go to the folder SuiteZX/AGD within the MPAGD folder, and edit EngineZX.asm:
Around line 799, replace the right edge detection code with this:
inc hl ; point to right edge. ld a,(hl) ; fetch window edge X add a, 15 ; add width of sprite cp 255 ; ARLASOFT - is on screen edge? jp nz, nowrp ; ARlASOFT - no, dont worry ld a, 251 ; ARLASOFT - yes, move boundary far enough left to catch fast travelling particles nowrp cp (ix+5) ; compare with window limit. jr c,kilshr ; off screen, kill shrapnel.