The scoring system, where points are tallied based on the tiles left on the board, is unique—just like in the actual Hanahuda game!
I had been thinking about a similar idea for mahjong, but I couldn't figure out how to make the tiles Tetris-shaped or come up with code to check yaku in real time, so I gave up.
But this game not only solved it in a brilliant way, it also introduced the idea of using border colors and numbers to indicate which cards are the same, and matching them to increase the score multiplier. Amazing!
Viewing post in Ochibana: Fallen Flowers jam comments
I'm so glad you liked the game!! I wanted a scoring concept for a versus game where the scoring items were continuously visible and interactable, rather than like, scooted off to a ui element or something, and then this game happened haha.
If you want to go over data structures and interfaces in gdscript, i'd be very happy to demonstrate how to achieve keeping track and counting up information like we did here