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The presentation of this game is really good. All the animations and transitions are really well done, and it manages the Game Boy look well.

I think I'm missing something with the gameplay. If the goal is to lose, I don't really see the point in poking, for example. Some of the modifiers also seem more like they'd increase your win rate. I love the concept of needing to purposefully lose a slot machine, but the strategy of just spinning the slot machine over and over and dealing with the default weak odds seems to be enough most of the time.

Nonetheless, it's a cool little project, and I think there's a lot of potential in the concept.

(+1)

Thanks for the feedback. I've learnt a valuable lesson about leaving some time at the end for game balancing. I think I was to focused on building a working slot machine that I forgot to incorporate enough changes to support my concept better. Will keep working on it though.

The slot machine itself is impressive. It functions nicely and gets the looks and effects just right. In that sense, I'd say it's a cool result.