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(+1)

Holy shit thanks for the feedback.

1. Thanks.

2. Not sure if there is a way to disable input until fully loaded in Godot but could probably fix that.

3. I did try to implement code for having to click a email auto reply type button at the bottom to move on but couldnt get it working in.

4. Thanks, Zoe did an amazing job with the paintings. I thought that I had fixed the getting stuck on meshes but I hadn't not entirely sure why it happens and I'm not experienced enough in Godot to figure out how. Yeah I agree that we should've made the escape path more obvious.

5. Yeah having a better inbetween galleries result screen would've been nice. Didn't even think about having the paintings you got wrong displayed in  the email, I should've even inlcuded the hints in the email results after gallery so you could learn.  

6. Thanks, not sure if it is actually possible or not oops. Yeah the alarm  system broke right near the end of the Jam and I couldn't get it working again.

I agree the money mechanic made a lot more sense on paper than in practice but I am happy with this seeing as this was my third game and first in Godot. I am glad you enjoyed it and thank you for all the feedback.

Lukas, the game is awesome. I probably came off pretty harsh but I find that most helpful when considering what to do next to improve it, most of it was nitpicking! The mechanics make a lot of sense on paper and it's very clear a lot of thought went into it, and I think it can still work with a little tweaking. I'm saving this to come back to, so if you have a second to edit things I'd like to see it :)

I didnt take it as harsh at all I appreciate all of the feedback immensely. I definetly think that I will come back to this later this year once I've finished other up projects to polish it up into a more bug free full experience.