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(1 edit)

Thoughts while playing

1. Woah nice title art! (Side note: Crackdown makes me think of the action series)

2. I keep opening the game and accidentally closing it because I can press the quit button before game loaded and I often click on the middle of my screen. I thought my computer froze. 

3. Oh wow I can actually highlight text is this a proper browser? Oh shit I closed the text because I pressed a button. Reset. Can I delete this text with backspace? Oh I just closed it again. Reset. Oh the end of the paper said any button to exit. I'd prefer one button that said 'close' to avoid this again. Something about having controls in parenthesis next to text makes it hard to real for me. (Small 'securiy' misspell). 

4. Accidentally threw an egg, whoops. Holy shit these paintings are **amazing**!!!! Hilarious. The idea of having to memorize which paintings were generated where so you can hit each before time runs out is great. Got stuck in a corner, reset! Picture (caught myself 3+ times, same with the stairs). Are these lights cameras or different? They're different. Alarm rang, RUN! Lets not scare my roommates without headphones. Out the front door I guess? I'd think I'd take a side exit. Neat that was cool. 

5. Accidentally skipped past report and can't go back. Redo. THE PEKKA 7 elixir insane value that's amazing. Using audience references is a stroke of genius. Wait you can reload your egg carton? Nice I made it out. Which paintings did I get wrong? Doesn't seem like I needed to hit all of the paintings. Maybe suggesting where to look to get the references we don't get would be useful. 

6. Woah these generated levels are cool!! Is it even possible to upstairs and still escape in time with how slow I move? Ah, alarm didn't seem to end the game. Well that was enjoyable. 

This game blew away my expectations, hilarious and well made!! I wrote a bunch of thoughts here just to fix the small stuff. Concept is great, art style is great, game is great, fun stuff. If I were to extend this, I think the main point is making planning an escape more worthwhile, as I started to feel I couldn't reach the exit in time nor needed to hit all the paintings. The money felt extra, while my real goal was to hit everything on the checklist. Also, for variety, maybe make only a subset of art in each level so you can stumble across new ones. I absolutely love it. 

(+1)

Holy shit thanks for the feedback.

1. Thanks.

2. Not sure if there is a way to disable input until fully loaded in Godot but could probably fix that.

3. I did try to implement code for having to click a email auto reply type button at the bottom to move on but couldnt get it working in.

4. Thanks, Zoe did an amazing job with the paintings. I thought that I had fixed the getting stuck on meshes but I hadn't not entirely sure why it happens and I'm not experienced enough in Godot to figure out how. Yeah I agree that we should've made the escape path more obvious.

5. Yeah having a better inbetween galleries result screen would've been nice. Didn't even think about having the paintings you got wrong displayed in  the email, I should've even inlcuded the hints in the email results after gallery so you could learn.  

6. Thanks, not sure if it is actually possible or not oops. Yeah the alarm  system broke right near the end of the Jam and I couldn't get it working again.

I agree the money mechanic made a lot more sense on paper than in practice but I am happy with this seeing as this was my third game and first in Godot. I am glad you enjoyed it and thank you for all the feedback.

Lukas, the game is awesome. I probably came off pretty harsh but I find that most helpful when considering what to do next to improve it, most of it was nitpicking! The mechanics make a lot of sense on paper and it's very clear a lot of thought went into it, and I think it can still work with a little tweaking. I'm saving this to come back to, so if you have a second to edit things I'd like to see it :)

I didnt take it as harsh at all I appreciate all of the feedback immensely. I definetly think that I will come back to this later this year once I've finished other up projects to polish it up into a more bug free full experience.