Thoughts while playing
1. Woah nice title art! (Side note: Crackdown makes me think of the action series)
2. I keep opening the game and accidentally closing it because I can press the quit button before game loaded and I often click on the middle of my screen. I thought my computer froze.
3. Oh wow I can actually highlight text is this a proper browser? Oh shit I closed the text because I pressed a button. Reset. Can I delete this text with backspace? Oh I just closed it again. Reset. Oh the end of the paper said any button to exit. I'd prefer one button that said 'close' to avoid this again. Something about having controls in parenthesis next to text makes it hard to real for me. (Small 'securiy' misspell).
4. Accidentally threw an egg, whoops. Holy shit these paintings are **amazing**!!!! Hilarious. The idea of having to memorize which paintings were generated where so you can hit each before time runs out is great. Got stuck in a corner, reset! Picture (caught myself 3+ times, same with the stairs). Are these lights cameras or different? They're different. Alarm rang, RUN! Lets not scare my roommates without headphones. Out the front door I guess? I'd think I'd take a side exit. Neat that was cool.
5. Accidentally skipped past report and can't go back. Redo. THE PEKKA 7 elixir insane value that's amazing. Using audience references is a stroke of genius. Wait you can reload your egg carton? Nice I made it out. Which paintings did I get wrong? Doesn't seem like I needed to hit all of the paintings. Maybe suggesting where to look to get the references we don't get would be useful.
6. Woah these generated levels are cool!! Is it even possible to upstairs and still escape in time with how slow I move? Ah, alarm didn't seem to end the game. Well that was enjoyable.
This game blew away my expectations, hilarious and well made!! I wrote a bunch of thoughts here just to fix the small stuff. Concept is great, art style is great, game is great, fun stuff. If I were to extend this, I think the main point is making planning an escape more worthwhile, as I started to feel I couldn't reach the exit in time nor needed to hit all the paintings. The money felt extra, while my real goal was to hit everything on the checklist. Also, for variety, maybe make only a subset of art in each level so you can stumble across new ones. I absolutely love it.