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Thank you! A lot of the complexity came about naturally during the development process. We tried to take measures to curb some of the randomness or at least make the bad luck fun and engaging. Most of the targets for you to actually succeed on a roll are pretty low to account for your negative luck modifier, and there's a bunch of hidden logic with Pray and Scream actions to give you contextual benefits that are more likely to help you depending on your stats in the moment.