Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ok, it was interesting but felt flat pretty fast, I felt myself repeating the same strategy and 0 control over the tile destruction. Also the ui was too much text and maybe having more separated what each thing add/consume would have been nice. I like this kind of games though, with a litter more depth would have been playing for more time for sure.

Thank you for playing

I suppose with only just the three buildings and the unlucky theme, things are bound to be a bit bare. I was thinking of adding removing destroyed spaces, but that's definitely not the right call.

I'll think about streamlining the text, it feels pretty condensed already.