It would be a good idea to make the game 3D, instead of videos always playing, takes up too much space and porting the animations and models would make it so much better
Viewing post in Testament of Minos DEMO comments
Yes and No. There are many reasons we are not flooded with 3D games about these concepts. You can't just create animations like I do in a full 3D game.
For example, Laura devours her prey, even though her mouth, neck, and body are not that big. You need to do some animation-model tricks to make it work, and 3D games cannot let you do that in a game environment. Of course, you can do it, probably, but it needs a crazy amount of work to make the engine work like that with very special model control.
Another example is Reptile in Mortal Kombat 1. They can't even make the reptile swallow the head. The Body Devour Fatality is very fast and has tons of effects at the front to hide the swallowing part. And this is in a game fully prepared for any of this stuff.
Ultimately, I am an animator, and my coder specializes in 2D Unity development. You can do whatever you can.