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Drages Animations
Creator of
Recent community posts
Hey! I am thinking about a solution for you but as you said, vore is a very important part, not just as visual but as a core mechanic of being a carnivor/predator. For the visuals, they are just some scenes tbh and you can, for example, go only for oral vore, which is just regular eating. Just think it as a mechanic, as a predator would do to survive. I know that rather than mouth, other ways can be hard to see if you are not into it but you can just go for mouth. Sry but can't do more.
I see. If you can, please join the Discord server (you may use the Discord button in the game) or pm me "drages" and share the log file.
To clarify, it's working overall, but you have a problem, and it can be a hitch u,p so just close and open the game and it can work. If not, I would like to know why it's happening but I need that log file. Thank you!
Yes and No. There are many reasons we are not flooded with 3D games about these concepts. You can't just create animations like I do in a full 3D game.
For example, Laura devours her prey, even though her mouth, neck, and body are not that big. You need to do some animation-model tricks to make it work, and 3D games cannot let you do that in a game environment. Of course, you can do it, probably, but it needs a crazy amount of work to make the engine work like that with very special model control.
Another example is Reptile in Mortal Kombat 1. They can't even make the reptile swallow the head. The Body Devour Fatality is very fast and has tons of effects at the front to hide the swallowing part. And this is in a game fully prepared for any of this stuff.
Ultimately, I am an animator, and my coder specializes in 2D Unity development. You can do whatever you can.

