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(+1)

Cool concept and I like the CRT art style. I think you did a good job conveying the feeling you were going for with the dark, soulless environment. The clacky keyboards were satisfying as well.

It felt really difficult to make money, and the mechanics were also very punishing. I lost a lot before I realized that morale is impacted by the task queue size. Even with good morale, I still never managed to make enough money to hire a 5th employee.

I think with a few early balance changes and some additional upgrades this could be really fun!

Thanks for playing! I agree that it's pretty punishing/slow if trying to hire more than 4 employees... tbh i ran out of time after focusing on the AI upgrade path and terrible morale path as possible endings so tried to de-incentivize hiring more employees so that the unfinished parts wouldn't be discovered haha. Thanks for the feedback! Definitely agree that balance changes and additional upgrades (like maybe hiring a manger to automate some of the task assignment?) would make this more fun n engaging~