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(2 edits) (+1)

Wow this looks and feels really good! Love the main menu, the scoring portion at the end of each round is very good also, with the sounds and all, the tension of hoping you made the score. Although that didn’t really work on me because I spent like 4 games trying to understand the game and making under 500 points 😎

But once I did (after re-reading the tutorial some times and paying a bit more close attention), then

Oh wait actually it seems I didn’t get it, that was 400 odd points, I still scored under 500. Give me a minute.

OK I DID IT I DID MORE THAN 500 POINTS

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AAAAA 1 OUT OF 4???

(I did not make the next round)

I feel like I’m missing something though, maybe the game is made for smart people? I just can’t seem to balance increasing the multiplier with keeping the yaku on screen without clearing them accidentally

Your logo is awesome btw!

reading this made me smile ear to ear hahaha!!!

So a plain match is just worth 0.2 mult on its own. Chaining into another match will double that value. so a 4 long chain is worth 0.2+0.4+0.8+1.6 mult, if you just want to build stairs across the bottom of the screen. The game is structured around making 12 piece bags of 6 card pairs to make achieving chains much more feasible even with so many colors/suits in play.

Combos are worth even more: where every link is multiplied by two, combos are squared by each additional match you make, so a common pattern of play would be to make a chain, and then end that chain in such a way that you clear 4, 6, even 8 cards at once.

Playing like this can yield scores of over 4k in a level, even if your only yaku is 5 brights and the viewings. The game is...not balanced around you always succeeding at this, and just expects you to get around 1-1.5k per level in Novice.

I'm really glad you enjoyed it, and in the future when I get around to adding some of the other Quality-of-Life features, I'll create a guide to some of the standard patterns of play.