thanks for the kind words and time taken.
I like the idea of making the tiles into “Tetris” kind of shapes, it is something I am going to think about over the next few days to see how it would affect the game flow
What was important to me during implementation was maintaining round speed , I did have it tweaked slightly originally and it felt to slow and chess like and I think that your idea of the player selecting shapes rather than single tiles might allow for greater strategy whilst keeping the battle speed feeling
Thanks