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(1 edit)

I can see this game being great in three steps:

  1. Make the tiles so that positioning of the chosen tiles matters, example: tiles have random score values, some tiles have zones around them (not necessarily squares, make varios shapes like tetris pieces) which somehow power up the tiles in the zone, when the source tile of the zone gets selected.
  2. Make it so that at the begining of the turn tiles get randomized. 
  3. Add SHORT timer to the players turn
  4. Profit.

Well, that my take. I can't say anything else than others so... good job you made a working game!

thanks for the kind words and time taken. 

I like the idea of making the tiles into “Tetris”  kind of shapes, it is something I am going to think about over the next few days  to see how it would affect the game flow   

What was important to me during implementation was maintaining round speed , I did have it tweaked slightly originally and it felt to slow and chess like and I think that your idea of the player selecting shapes rather than single tiles  might allow for greater strategy whilst keeping the battle speed feeling  


Thanks