Thank you! Originally it was going to be more of a boss and enemy rush, but I wanted to add more of a world to explore and find things in. That's why dying resets it (and why the items are random) - it's a roguelike in many ways.
Sorry about the bugginess with text boxes, was trying to fix them but needed to put time in to work on the boss fight!
I wanted to make enemies flash when hit but I ran out of time for that. Hopefully the audio cue helps though I know the audio is a little unbalanced for some sounds volume wise.