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Sorry, but I don't think your modular terrains fits well in godot "Terrains" feature, cause they are a little with offset in some tiles and there is missing tiles in the last set. The whole purpose in this feature is to draw on the terrain you want. For example, if I want to do a grass terrain e need to draw on top the grass, but as you can see I can't with this set because the grass is not properly placed in the set. Check the other set that I used in another project and see that the drawing of the terrains sets perfectly over the water tiles. That's what we want for a Godot modular project. 

Can you fix this? Please.

Hi, I’m sorry, but many people have already tested and managed to use the tileset perfectly with Godot’s system. There are no missing tiles.
However, I understand that there are many beginner programmers, so the best thing is for you to contact me on Discord: emanuelledev, and show me screenshots of the issues you’re facing in Godot.