Thank you so much for your kind words! 💖
Emanuelle
Creator of
Recent community posts
Hi! Thank you so much for your kind words! 💖
Yes, this asset pack works perfectly even without a game engine — you can totally use it in your own C++ project!
The animations come as sprite sheets, just like this one, with each frame organized in a grid (for example: idle, walk, etc.). You just need to slice or load them in your code.
If you have any questions before purchasing, feel free to ask anytime! 😊
Hi!
Thank you so much for your interest in my package 💖
Unfortunately, I don’t have control over payments or downloads on itch.io, since everything is handled directly by their platform. If you’re having issues with the purchase, I recommend contacting itch.io support
so they can check what’s happening with your account or payment.
I’ll be happy to help with anything related to the assets once you’re able to download them ✨
Hi, I’m sorry, but many people have already tested and managed to use the tileset perfectly with Godot’s system. There are no missing tiles.
However, I understand that there are many beginner programmers, so the best thing is for you to contact me on Discord: emanuelledev, and show me screenshots of the issues you’re facing in Godot.
Claro, esses são os termos da versão paga em pt br:
Esses pacotes de ativos podem ser usados em qualquer projeto comercial ou não comercial. Você é livre para modificar os ativos como quiser.
No entanto, esses pacotes de ativos não podem ser revendidos ou redistribuídos, mesmo se modificados.
Os ativos não podem ser usados em nenhum tipo de projeto relacionado a criptomoedas ou NFT.
Você não pode usar esses ativos para treinar IA.
Créditos: Você pode me dar os créditos por: Emanuelle Costa
I am still working on creating the character animations, and since I am actively working on the character, there may be changes to its appearance or previous animations. If I start splitting the sprites for customization now, every time I make a modification to the character, I would have to do it all over again, which would be too much work for me. I will only do this once the main character is officially finalized and no longer subject to updates.