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(+1)

Pretty tough boss fight, but overall well made I would say.

I think some of the combat design choices were not standard for the genre. For example, usually when dashing or for a short time after being hit, the player would have a small window of invulnerability, but as far as I can tell there isn't one in this game, or maybe it's too short and it felt a bit unfair to play. If there was invulnerability, you should also add some visual indications for the player when he is invulnerable.

Sound is ok, but may feel a bit mismatched given the visuals.

Hey! Thanks for playing and leaving a review these are some great feedback I really apprecaite it!