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I have a soft spot for clicker games, and this one has astronomy references, too! Clever use of the planets, as they looked really good (shaders?). I liked that it was pretty easy to grasp, and I appreciated the combination of a linear and exponential scaling resources. I enjoyed building my type II Karadashev civilization.

Great work by the team. Congrats on your submission!

Thanks, glad you liked it! As mentioned in the game description, we used this pixel planet generator for the planet visuals. The generator uses shaders, but also allows you to customize a planet then export it as a sprite sheet, which is what we wound up doing. We did somewhat regret going this route though, as our sprite sheets wound up being huge (Saturn's sheet is over 51 MB... after compression).