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(+1)

Super fun game, love the concept!

I think it would be awesome if you added the instant drop for tetris and maybe even a button to make the snake go faster to make it more hectic. Also, the tetris drop previews seem to be a little buggy and sometimes threw me off.

Otherwise this was a blast! :)

(+2)

About the “instant drop” button for Tetris. I had this idea too, but my thinking was: we have 4 buttons for Tetris and 4 buttons for Snake. This is 8 buttons already, and the player playing with both hands. I don’t know, that was something I was considering and adding a 9th button… I don’t know. But I agree, it is natural for Tetris to have instant drop, but that is way too many buttons, already 8 (!). So that was my thinking, and keeping it to 4+4.

About the button for Snake to go faster. The same – more buttons scared me a bit. But also, the idea to play two simple games, which actually has different stress mechanics and punishment for mistakes. The games have it already, I didn’t come up with that, but I just force player to experience it. Basically, if we look, we see:

  • Tetris has somewhat controlled stress – we can speed up the falling piece or let it fall on its own, and use this time for unforgivable snake. Also, Tetris mistakes are not fatal – placing a piece incorrectly is not the end of the world.

  • Snake is totally different in nature – it is a ticking bomb, the gameplay itself is easier (i guess), but a single mistake leads to game over. We cannot control stress time – when important action must be pressed – we must not miss it. So the Snake has opposite stress and punishment mechanics when comparing to Tetris.

So yeah, that is the twist of Tetrisnake. And by the way, the game is trivial (obviously) if you ask someone to help you, e.g. you both play the game, and each one controls and watches its own game. This is cheating, just so you know :D

P.S.: Thank you for the feedback <3