this is a very polished and well done game. It feels fun and engaging from the start menu and throughout the gameplay. You even focused on fine details like the visual transitions and subtle visual/sound effects. The actual autobattler feels fun though as others may have mentioned there were some balancing issues. Overall felt like the difficulty ramped up very quickly and sometimes may be hard to exactly tell how powerful the enemy is (maybe I'm just bad at autobattlers). And unfortunately I ran into a gamebreaking bug where my unit got stuck near the cards and couldn't attack the nexus.
Once some of the balancing issues are resolved and the bugs are kinked out, this will be a lot of fun to replay!
Viewing post in No Launch jam comments
Thank you for giving it a try. The issues of the balancing and the softlock has been duly noted, thank you for pointing those out in your own gameplay.
As for the extra information, that's totally valid too, and something I honestly kind of overlooked since I was the one tuning the numbers for the units, so I forgot that most other people wouldn't have the intimate knowledge of the game (happens to all of us all the time really). It's something I would like to address by adding a collapsible info panel in future updates.
Thanks again for your feedback :)