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(+1)

Very trippy experience!  Great use of pallet changes to show light/dark in the beginning and make it fee strange later.  It was really not like anything I've seen for GB before! 

It took me a while to figure out what to do in a few places and some of the text was hard to make sense of.   I made it as far as the dejavu scene, but couldn't figure out what to do from there.  Was there more?

(+1)

Thank you! As soon as I learned about palette swapping, I knew I wanted my main gameplay feature to include it. :> As for the deja vu scene, there is more afterwards (it's a bit of a chase scene, the glass tiles at the end are spots you can swap, unlike the "void spots"). I'll keep the difficult text in mind though, so thank you for the criticism! I'll be sure to check out your game after sifting through the required ratings!