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I enjoyed this game!  Thought it too me a bit to grasp the gameplay loop, I thought that it played really well into the main theme of the jam.  The sprite work on the monsters and theme were on point, I especially enjoyed the vampire sprite which really gave me "Lavender Town" vibes.

I think if you were to keep working on this, adding some kind of visual aid to help the player understand the internal "dice" rolls could be helpful and make the actual "rolling" more satisfying. 

Thanks, I spent the majority of the jam on the art (maybe too much).  I ran out of time for this, but I did want to have a screen pop up after each turn that explained what happened.  And maybe I could add the dice role to that screen.