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Very cool visuals and clearly a lot of effort put into it. The idea is definitely solid but I would've taken the platforming in a different direction. Right now it feels like the main challenge is awkwardly manoeuvring so that you don't overshoot a jump, or like strategizing where to start a boost to make a jump. This is definitely a skill you can get better at so some might find it a lot of fun, but to me it just felt a little bit awkward. I feel like the appeal of bunny hopping in CS or something is that you feel speedy, but this made me feel cautious.

Now that I'm thinking about it, I don't know exactly how to design for this difference, but I'd be lying if I said it wasn't on my mind while I was playing.

Still, the art is great and so is the music and the general presentation.