Yeah, I'd like the layouts to have more sense, but I don't think it's a huge problem - after all they're not plans for real world buildings. Some weirdness and "maziness" in the game doesn't hurt (much).
- Agree.
- If you mean renaming rooms, you can do this by clicking on an existing label.
- To be honest, I don't know what scale this is, since I don't use these maps as battle maps (I don't use battle maps at all). It's difficult to keep proportions right on a fixed grid, so the goal wasn't to make the bathroom 10 times smaller than the bedroom and the bedroom 10 times smaller than the ballroom, but just to make the bathroom the smallest room and the ballroom the largest.
- That was my initial plan. In the end I chose abstract shapes instead for two reasons: first, creating a meaningful layout of specific furniture items is a non-trivial task by itself, I can't just scatter beds and chairs randomly. Second, I want to keep the generator somewhat "setting-agnostic" and there is no such thing as a setting-agnostic table :)
- None of my generators support any VTT export because VTT is another thing I personally don't use. But yes, that's on my list.