Really interesting idea. Art is adorable and the SFX really helps with the immersion. I thought it was adorable when the spider waddled to the side to build the webs.
However in the early game it is a little frustrating that it doesn’t feel like you can catch any bugs since they are always in the center. Towards the later game it doesn’t feel l you have much control over whether it worked. Having a clear indicator as to what actually causes the bug to be caught might help that. And if the more common bugs or at least some of the bugs climbed on the edges vs all flying that could help progress the game. As it stands it feels most difficult in the early game, and late game feels like a game of chance