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Hi! I’m back for a quick update. Since my first post, The Adventures of the Lone Bounty Hunter got a little more dangerous as I spent some time working on the enemies’ AI and in a weapon system.

The AI is using a very simple Finite State Machine. The enemies will wander in an area around the spawn point until the player gets in range, at this time the enemy will move towards the player and if it gets the change it will attack. As is expected there’re still a few bugs and balancing issues.


As for the weapon system, it allows me to spawn any number of projectiles at an angle aiming for the mouse direction. I spent a fair bit of time trying to figure out how to do this. For anyone that knows math, it’s not something hard, but I don’t know math, so its was a fun challenge. Right now the ammo is infinity, just needing to reload after a few shots, but it will change to only allowing the player to carry a certain amount of round for each weapon to encourage the player to change the way he/she plays and to have something to spend his/her hard-earned money.


But for now, I think its time to stop coding for a moment and focus a little more on the art side of the game, make a few sound effects, some particles, you know, make everything a little bit nicer.

On a side note, I’m pretty happy about how the game is taking shape, it’s allowing me to put everything that I know in practice and making me learn a lot along the way.