From what I've read, I like the updates that you're planning on implementing. Will the amount of actions in a turn increase from 2 to maybe 4?
Viewing post in GLIDE - Part Two (Preview 1) comments
I'm removing Turns from the game, allowing players to just take Actions (Move, Explore, Trade, etc.) as they choose to. This will reduce the amount of upkeep needed to play, with the game responding to player's choices and overall removing the "action economy" mechanics. This changes also aligns more closely with traditional TTRPG systems, moving away from the board game mechanic hybrid I was using.