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(+1)

Hey.

To be honest, my work is on it's first drafts yet, so there's not much for me to work with on either the book itself or the pacing of the game.
I'm currently trying to adapt new ideas I had, during the implementation of the story into RPG Maker, to the book itself.

As for the game, I've been building the database and I've been working on the world map, the first town and some key areas of the story, as well as how to best use everything and make it all work out for the game. The database is specially difficult to me, since I tend to elaborate too much on things. As such, I made 2 diagrams specifying the relationships between characters, as well as a visual draft for the characters (like my own avatar here) and now I'm trying to make the ages match up properly between everyone.

I found out that it's sometimes too much work because you're either A) trying to adapt things from the story to the game (and vice-versa), or B) you find yourself scaling things up, and then trying to rework everything to make it fit with either aspect of the storytelling (book-wise or game-wise).
In any case, I'm sure to be following up your progress. It'll serve as both personal inspiration and also because, as I said, I'm really interested in the story you're telling!

By the way, I have a question: Did you write the whole story already or are you, like me, writing as you develop the game and they complement each other?

Before finding your game, I was planning on focusing on the book and just messing with the game, to learn more about RMMV and it's limitations. I even thought about making the game in Unreal Engine 4 (with Octopath Traveler's 2.5 Dimension features I found on YouTube), but to write the whole RPG system coding to the game would take too much time that I could spend doing other things I'd rather do, as well as leave me another goal after both book and game are done: to make a UE4 version of the game, without the restrictions of RMMV... but that's a goal for a pretty distant future, and more of a personal hobby than anything else.

I'm sorry about the long reply. I'm way too excited about both my own story and yours. Hahahah
Cheers!

I wrote the first draft years ago but it was incredibly rough. I guess it was more of a proof of concept draft. I came up with the idea to integrate it into a game when starting the 2nd draft of the game. The demo of the game is about where I got with the story. Since I am pursuing a career in game writing and narrative design, I'm focusing on writing for the game only at this time. I'll eventually get back to the novel version after finishing the game.

I really like the 2.5D concept from Octopath Traveler. I've actually been learning how to use UE4 whenever I need to give my creative muscles a break from Wayfarers and exercise my technical muscles (if that makes any sense at all). 

No apology for the long response. It's always good to see someone excited about their own work. It also makes me more excited to work on Wayfarers. 

(+1)

I can appreciate your career choice. I've always wanted to do something related to either gaming or writing, and now I found out I could do both with this project, so I'm more like uniting my 2 favorite hobbies into something that I hope will fulfill my own creative desires.


I've got Octopath Traveler myself about a month ago, and I've put 60 hours in it and then decided to take a break from it as I'm nowhere near the ending (I've focused on the stories and on developing my own job combinations). Between Octopath, FFXII (the Zodiac Age version, that I hadn't been able to play in the past) and my next acquisitive goal (FFVII Remake) I plan on learning more about the RPG genre in general as well as having new insights and ideas to apply to my own game.

I really like UE4. I've been learning on and off for a couple of months now. I'll focus on it once I'm finished with some papers for my college.

Keep up with the awesome work. Be seeing ya.