Forgive me if i sound too pushy, but, could there be a way for these two functions to be implemented in the future, if possible.
The first function, is to have the 5th key let the player cycle through, and see all the dialogue for each stomping level difficulty. The random dialogue that pops up when the Beasties try to stomp on or have stepped on the player, can be tied to the 5th key, since the 6th key gives special/extra dialogue.
This way, the player can see all the dialogue and not have to wait for it at random times or for when we need to input qte's and don't have time to read it.
The second function, is for the player to be able to reset the difficulty level back down, using the 2nd key, since the 3rd key increases it.
This also corresponds with the previously mentioned function. That way, if the player misses some of the dialogue that only displays within, lets say, level 2, but you're at level 3, you can just press the 2 key until you've gone down to level 2, and see all the dialogue within that level of difficulty.
Loving the new update btw, Reine has definitely become a lot more cooler and interesting, and i definitely enjoy seeing her soft and squishy bare feet, but i do have one question:
Since Reine is webbed-footed, does it feel uncomfortable to wear flipflops or for her to have something caught between her toes?
I just figured that having webbed-feet makes it kind of difficult to wear something between your toes, unless her webbing is super soft/mesh-able or can retract enough, so it isn't even a concern for her.