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I played two games, on first I died at the last round, even though I was doing longer words and what not, the second game I won even though I was mainly using short words that later I just expanded, like Ick -> Quick or Pic->Picture->Pictures. Some of the letters are just free money, adding 'S' at the end and now we have plural with double the points, add 'Y' at the end and now we have adjective. I guess it's mainly complaining about hte nature of Scrabbles, but these things will eventually impact the way players are playing your game. 

I bought a bunch of books, claimed two bounties, got plenty of runes. It's possible to miss the bounty claim, as there's no indication that requirements have been met. I'm pretty sure it happened to me once. Also I wish there's a possibility to buy stuff during the play, not only when finishing a round. The strategy I followed was pretty easy - buy as many books as possible, look at possible word that can have couple of ways to expand and increase both the board tile and a letter tile. I thought that 'Leviathan' book should be OP but it was just adding 50 or so points (they're not multiplied, right?) when my goal is 2500, it's almost worthless later on. Now having three musketeers, Wizard of Oz and those bonuses for horizontal and vertical were acumulating points on their own, I don't even know how. Maybe there's a better way to telegraph how bonuses are being given, flashing book and number-go-up is nice but I felt almost too oblivious to what's happening. That one purple bonus, I don't know what it does? What does it mean he gets triggered again?

I almost got stuck once when I was going for short words. It's pretty easy to run yourself in a corner by mindlessly creating short words. Then you have a discard pile that can be filled almost completely. I think that you can discard almost all tiles without any kind of penalty, until you have that one word winning you a round. I discarded dozen tiles until I got these two missing letters to have a 7 letter word. When round is over discarded tiles are coming back and you can start again. It feels like cheating. Then again on that occasion my turns number went down when discarding a tile. It went from 2 to 1, then to 0, and then I still could discard more and more. I think it happened when I placed one tile on a board and it was good to play, but I decided to remove it and started discarding.

From less technical standpoint, I think your board needs to be a little brighter. Tiles could be a little brighter too. Buttons are pretty plain, adding just a small shading on the edges can help them stand out. 

Anyway, I had fun, I wanna jump back in and test diferent ideas.


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Addditional stuff

Some tiles stay after restarting the game, gold tile was accumulating 1$ even though I didn't play it on current game.

Hi->Chi->Chin->China, I managed to get 40000+ points for the last word. Combinations of some books are devastating, 50% chance for x2, bounty to trigger book twice at the top, beowulf for my 2 bounties, 3 random colors at the start of the game, 3 men in a boat, Huckelberry Finn and suddenly my multiplier files to x33. I also had here Winnie The Pooh and I'm guessing that was the book that pushed me over x52


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Really appreciate the deep dive, sounds like you really "got" the game. A few clarifications and next steps:

  • Leviathan: it does get multiplied. Its points participate in the word multipliers. If you saw otherwise, tell me which build and platform and I will check that path.

  • Mid-round buying: not planned. I want the pacing to stay focused on the round.

  • Turns vs discards: I have considered separating them like Balatro. I have not committed to that. I am evaluating lighter tuning on discards first.

  • Bounty claim: there is an indicator right now for claimable bounties (small white bubble with an exclamation on the Bounties tab). Sounds like it is easy to miss. I will make this louder and maybe add a clear claim prompt at round end if anything is unclaimed, or consider making bounties just auto-claim.

  • Feedback on bonuses: I will surface more info when a book activates, like a quick toast that shows the book name, points added, and any multiplier effect.

  • Discard bug at 0 turns: I'll see if I can reproduce it. Do you remember what exact steps you took to get to the bugged state?

  • Gold tile persisting: that shouldn't be happening. Clearly something is persisting in memory between games. I'll see what I can do.

  • Visuals: I will brighten the board and tiles and see what I can do to make buttons more readable.

  • Short words and using S and Y: I should probably reduce how many S's you start with. You start with 4, maybe that should be only 2 or 3 since they're so valuable. Playing short words you can expand upon is a good strategy, and one that I use when I playtest myself. Kudos for figuring it out, I don't plan on nerfing that in any way at this time.

  • Broken book combos: since it's a single player game I'm ok with there being broken synergies, I think it's fun to discover and hunt for them. However the balancing for this game is still in progress, so I appreciate playtesters like you giving me feedback on what's good and bad. I'll see what might need to be tuned a little more.

Thanks again for pushing the systems. I really appreciate you playing my game and I'm glad you had fun!

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I eventually saw that indicator, I have to say it's pretty small. Popup saying that you have unclaimed bounties sounds good, also maybe make the button a little bigger, pulsating maybe, and in gold color?

Discarding at 0 happens all the time actually. There's an issue with selecting a tile after its been replaced, but you can put it on board and then put it back to your hand to be able to select it and discard it.

Bounty to have words spelled backwards is great too, got points for GALS and SLAG. After playing a little more I think I was already trained to look for specific combinations of letters. 'Q' is annoying, since you always need 'U' after it, but the points value keeps me holding it until I have a correct setup. Also I had a bad start with no vowels. Maybe initial hand should be semi-randomized to have at least one.

I was playing in browser btw.

I put up a new build fixing the bugs you mentioned. Also added a ton of new artwork. Thanks for trying out my game!