nice! took me many attempts but I eventually went deep enough and found the neckless which was a nice surprise as I was running out of food.
Very good, especially for a first roguelike. I like how the player can pick up multiple armor and weapons and the effects stack, with the limited inventory space eventually meaning having to trade space for weapons/armor vs food. there's a lot of features you've implemented here - dungeon generation, skills, hunger clock, items, inventory item dragging.
You should mention the mouse controls on the description - right click on items to interact / bring up the menu to to eat, drink, read, or right click chests to open and then drag items to inventory. A lot of the games only have keyboard control so some might not think of using mouse.