First of all, I’m really sorry that you had to go through that trouble with your team at the start. I hope this experience didn’t frustrate you to the point of losing motivation because you all did a fantastic job with what you managed to deliver.
Without a doubt, the highlight of the game is the art, which is absolutely spectacular. Even though it breaks the restriction rules in the cutscene, I completely understand your side of it—it’s not part of the main game, and we can play just fine without it. After all, I love stories too haha, and yours was great. It really added a much deeper context to the game and made everything a lot more fun.
Besides the shapes in the cutscene, something I noticed is that when we cut the papers, they also break the rules of the limited shapes, since they take on forms other than pentagons and circles. I get that your intention was good when you created the mechanic of cutting at pentagon angles, but in practice, the limitation is still broken, unfortunately. A possible solution to this could be allowing us to cut in a pentagon shape but with control over its scale—so we could enlarge, shrink, or even rotate the angle as needed. I know it would be practically impossible to cut a full pentagon with just a pair of scissors, but if someone can write with just one finger, then anything is possible haha.
Even though there’s no tutorial, I was able to figure out how to progress through the game by intuition, though I didn’t necessarily understand what each upgrade did (but I still tried to grab them because they were cool, and I imagined they’d be useful for something). It would be great to have a small, quick, and simple tutorial explaining what each item does, even if it’s not part of the main story. This would really help players who feel more comfortable with a little extra explanation about the controls.
It’s definitely a great project. Despite the challenges you faced, you managed to bounce back and deliver something playable and fun, albeit a bit difficult. You should be proud of that, as it’s already a big win.
Congratulations on the game! I wish you the best of luck in the jam and success in your career as a developer!



