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(+1)

The game is excellent, I loved every part of it, the gfx, the music, the atmosphere, the story and the puzzles. 

Game really bring the oppressing part of those Mac-Venture games, I love these games because they are essentially dungeon crawlers with actually great dungeons where you're checking for loose tiles and such and this game excels at being that, it's not exclusively about death and being alone even if these things are important too.

I think the difficulty is fairly on point, with double hints used with parcimony and in the right places.





Not sure I really used the blue key to the door where you're meant to, I only found the spot at the very end (I missed to pick the hook) and the door was already opened for a very long time. Also examining the genie's choices gave me "Exam Fail 2" message.

Thank you for the kind words and thanks for the feedback. I'm not sure what you mean by the blue key stuff or  "I missed to pick the hook". Could you be more specific?

Also, the EXAM FAIL 2 on the Genie choices is added to the list of patches, thanks :D

(2 edits) (+1)

Sure.

What's certain is that I "open"ed the door and it opened before I removed the tile where the blue lock is.

I don't know if the door was always unlocked from the start or not.

I don't know if I owned the blue key or not at that moment.

I don't know if I ever used the blue key or not on the spot (before revealing it), it's possible that I did.


Don't bother with the hook, I mentioned the hook because the bar with the hook is what helps you get the bottle where the hint about the location of the blue lock and I didn't have this hook (nor the hint then) when I opened the door.

You shouldn't be able to open the door without unlocking it with the blue key. I'll do some testing today to find out how that bug could have occurred. Thanks for the update