The aspect I like the most in this game is the music, pretty fitting and has different songs matching the different situations.
The arts are fun to look at first, but I quickly found that it's too busy in the game, there's too much going on in one frame, so you can't focus on your character or gameplay, and you can't differentiate between important elements from the background of the game. Text is an important element of this game, but the design of the dialogue box and font makes it hard to read.
The combat needs a lot more work tbh. It says the attack direction follow my mouse direction, but on the web build it doesn't work that well. The abilities are not explained so I was confused at what they do. The way the levels are designed I can just run straight through the combat without needing to fight.
Hope I don't come off as too negative. It's a cool concept, I want to point out things I find as incomplete and needs more attention. Hope you can take those feedback to make a post-jam update, or to your next project.