Thanks! The balloon’s “AI” is… YOU! :-) In the blocking phase, your inputs (console tilt, button presses, microphone level) from the previous balloon phase are replayed in real time. At first I did the same for the blocks in the balloon phase (replay the crank angle change), but that was too messy because of the dissynchronization you get by going slower of faster with the balloon, so I chose to make the blocking phase simply change the blocks layout, so that you could have some “strategy”. In hindsight, it was maybe better with everything going haywire though ^^