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Lots of nice touches in this one. The balloon inflation / boosting have satisfying art and sound. The string is a nice touch, too. I gave up on the blowing mechanic quickly in favor of the button controls.

I found the block mode hard to understand. Things improved once I figured out there is a limited time to move a block before it crosses the dashed line. I don’t feel like I got a handle on the balloon’s “AI” in this mode, though, so I didn’t see much room for “block placement strategy”.

I am mixed on the sideways screen, but I found it downright confusing that the game over screen goes back to the “normal” Playdate orientation.

Congrats on a cool thing! You’ve given me a lot to think about, haha.

(+1)

Thanks! The balloon’s “AI” is… YOU! :-) In the blocking phase, your inputs (console tilt, button presses, microphone level) from the previous balloon phase are replayed in real time. At first I did the same for the blocks in the balloon phase (replay the crank angle change), but that was too messy because of the dissynchronization you get by going slower of faster with the balloon, so I chose to make the blocking phase simply change the blocks layout, so that you could have some “strategy”. In hindsight, it was maybe better with everything going haywire though ^^

Oh right! Playing against my past and future self. That is fascinating. Gives me something to think about, haha!