Thanks for the feedback! The thing obstructing the screen is actually an apron which you can take off, which can be used as an ingredient too! xD
The collider for it is a little low down, so you've gotta pretty much look at the floor though. I wanted to implement some UI for taking off the apron (and maybe a chef hat) as an easter egg but didn't get around to it, so simply parenting it to the player model was the best I could do in the limited time - it does get in the way though.
The prices for the items are a bit much, I agree. They were added pretty last minute and were pretty much just eyeballed. If we take the game further, I'll probably expand the back dock and ordering system to work when the store is closed, giving you some downtime to order items and place them in the store as you see fit - probably also including decorative items (which, you'd be able to serve to customers too, of course!)
Also, brilliant idea regarding the inspectors! I'll have to note that down :)