Welcome to the Fracture. I don't want to go too in depth in the story as to ruin it, but the player will awaken on a floating Island which is home to the town of Serenity. The only other life seems to be a small cute hovering robot named Chip (maybe Chippy, subject to change).

As the player explores the small island they will find derelict vacant buildings and a strange portal.


Chip will guide you through this world as you rebuild the town, causing the life to return. You will have a house of your own that you can enter and furnish. A garden to plant, a furnace to tend, animals to ride. You will have the ability to customize your Avatar from skin color to hair with some premade options.

Sounds charming and fun? Well you can't rebuild a town without getting your hands dirty. In order to repair the player must use the portal and guidance of chip to enter combat fields and dungeons within those fields. Here you can fight enemies in an active RPG combat with skills/spells tailored to how you want to play. Want to be a spear wielder who can cast shields and heals? Done. A spell and board instead of a sword and board? Done. In Fracture I have planned a simplified yet creative way to achieve this without overcomplicated systems that come with RPG's.
Fight through the monsters in 1 of 4 elemental fields (fire, lightning, water and earth) each with their own weakness. Collect resources from each to fuel the towns growth, and eventually unlock the mystery that is The Fracture. Below are a few screenshots of the current work.


