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(+3)

So many cool things in here: I love the endless scrolling text with that vanishes on the top. The writing style that uses no punctuation creating a stream-of-conscious (?) in which both characters melt into one. I loved the use of justified text, as I seldom see it used in games (probably because auto-hyphenation and automatic letter spacing is not well implemented yet—I digress). I also liked the dialog presentation: So simple but yet so effective. The concept of bodies speaking without words was really cool. It was a cute and hot encounter. And, it I think it is so cool, that just by the character models I could tell it’s a game made by you.

(+1)

Oh thank you for these kind words!! It was definitely meant to read like a stream of consciousness, one of the ways I tried to infuse the theme of “noise” into the project, it also felt like how the unfiltered primal “lizard-brain” part of us thinks (or is that just me? lol). Your comments about the artsyle is sooo sweet too T^T