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(+1)

That's where I tried to find them at first. Think about another liter price for them and something like 5% loss of the crop in your recipes.

I have no idea what it is happening to Riverbend. All added crops on the PDA are "delayed" by one. If I select peanuts for example it will glow up the color from the crop above and on the field is the crop from above. The same thing with the next one after peanut, it will show where peanut is on the map. The rest is ok, no error, just this PDA thing. Also the crops behave normal and the colors are the ones designated, just this selection thing, that somehow italways select the previous one...

I tried with the "default-types" mod and there was no more warning/errors and the colors on the map were ok (at least redclover/peanuts and sesame) so that's very probably because of the giants fruit limitation. You didn't have trouble on the other US map ?

For the recipes, do you know what you want to do or I add something like 100 crop + 5 cartonroll = 90 packed and I change the price/liter to make it profitable ?

That's the last point, fr translation is updated, filltypes edited (just the xxpacked missing then) pelettizer, slaughterhouse, lavender, veganthing, tobacco and other new fruits are balanced so I should be able to send you the files if we finish these 3 recipes. 

the new packed products I set them the same as rice bags. 100 crop = 40-45 packed crop. If you think that needs balancing, balance those, and I will do the same for the new ones. Thanks

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Yeah I will, imagine you have 1kg of a product, you put it in bag/box and at the end you have less than the half of your product, who will accept that ? Having a loss is normal but 60% waste is crazy, more in a non transformed product as milk/cheese, crop/oil.

And no cartonroll for the boxes ? Usually you like to use it ;)

I got lazy. Sorry. Yeah add carton roll and make them profitable (I thought that the recipe was that way because it was too profitable otherwise. Just used base-game recipe)

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Nope, giants team is lazy, many more than players/modders. Just watch the ricebags recipe. 100 rice = 45 bags by cycle.  rice liter = 1.1 and ricebags = 1.47.  100*1.1=110 and 45*1.47=66  so we need a factory to transform 110€ of rice in 66€ of ricebags..... And never fixed that sh... since the release !

Luckyly, your map will have a true factory where to produce profitable ricebags (but without cartonroll )  :D

I just saw you had a typo in the filltypes file about the hud pics for the xxxbags new recipe.  The path is"xxxBags" but the pic's name are without the final "S". 

Error: Can't load resource '../FarmingSimulator2025/mods/FS25_Riverbend_Springs_Multifruit/multifruit/huds/hud_fill_chickpeasBags.png'.

As I'm  already editing the filltypes do you want I remove these "S" ? Or you want to edit the Hud folder as other products in bag are named xxxBags and you want to keep this S ?

Once done I'll send the files.

in fillTypes.xml

This week if all things will be ready, probably I will work on the prefab (just sorting the files and writing the instruction, also recording a tutorial).