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Kemo Coliseum

An R18+ m/m match-3 puzzle rpg game. · By Dudedle Studio

Idk some game mechanics

A topic by 0.idkvro.0 created Sep 16, 2025 Views: 374 Replies: 5
Viewing posts 1 to 2
(5 edits)

1.add a menu when in fight so I can check what does each special gems do

2.add more shapes for 4 tiles like L shape or X shape so we can get more dmg without spending too much braincell

3.more language in future update ig

4.add more consumables (like candy crush lol)that can destroy a tile and all gems on the tile/area adds to Ur skill point or do dmg

5. Need some skills (like poison powder and shroom poison heart thing) cuz it do too much dmg overtime and it is ez to activate by opponent 

6.nerf the guard gem it's too freakin op make it add lesser dmg reduce per activation 

(+1)

The first is definitely something that would be good to have, probably even outside of combat.

Devs have already talked about other shapes for 4x tiles and decided not to change it.

Poison has already been nerfed multiple times. Honestly, I think players are just not aware of the ways to counter it.

Guard gems are very good if you have a TEC advantage. They're not that broken otherwise, since you usually aren't dealing any damage while guarding and are still taking some.

I  discovered that the poison and shield is crazily broken for ai cuz I'm playing in expert mode so I turn to easy mode lol

Ah. I generally just play on the default difficulty, but yeah, I can see how a smarter opponent would recognize that poison+guard is very powerful, especially if the player isn't using Fire.

I didnt even know you could change the difficulty

(3 edits)

You can, but not before the game menu becomes available, which doesn't occur until after the tutorial fight. And I think during the tutorial fight, the difficulty will be whatever it was most recently set to (if different from default), even if it was most recently set on a different save.

(Unless it's  one of the fights that defaults to always normal? It may be.)