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(1 edit)

Hi,

Thanks for the suggestion, I don't entirely see the value in it though, I mean surely the colour of the chars is already visible just by looking at the map + the compressor has the ability to reset the colour(s) of any char that is not actually using it's assigned colour(s).

Also I think it would only be (theoretically) useful for some of the display modes and colouring methods, ie. in the bitmap modes each char has multiple native colours (2 in hi-res, 3 in multi-colour).

It would be a lot of work and I will need some convincing.

The main use of it is for a scrolling map where often you create the same char that uses only the shared colors and bg but has different fg color in order to minimize color changes during scrolling.   Kind of like visualizing color ram in the c64 debugger.  

Thanks for the great tool. I use it all the time.