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radekburkat

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A member registered Aug 29, 2023 · View creator page →

Creator of

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The main use of it is for a scrolling map where often you create the same char that uses only the shared colors and bg but has different fg color in order to minimize color changes during scrolling.   Kind of like visualizing color ram in the c64 debugger.  

Thanks for the great tool. I use it all the time.

One feature request would be to have a color view.  Just how you have material view, but for color.  Many times I'm designing the map to minimize color changes during scroll and that would be most handy.
Maybe just clicking the material icon multiple times toggles between material ( top nibble of color ) and color ( the bottom nibble of color )

Thanks for the great tool and I use it a lot. 

Hi Im making a c64 version of this and was wondering if you reverse engineered the arcade roms to get enemy logic and elevator logic?

Thank you so much!  Can't believe i didn't discover this myself.  This is going to save me a lot of time.

I would love to have the ability to "move" chars in the char set.  That is if i have an char defined say at 0 but i want to move it to location 255 all the char map data would update.  Optimizing for performance requires me to have specific location for some of the chars.

Another useful feature would be ability to select a char in the char set and have that char be highlighted in all the places it's used in the char map.

Thanks for the great software