Gameplay wise, it feels like there are a few things missing. I often found myself wandering without a clear sense of purpose — a short tutorial at the start could really help guide new players.
Ball control also feels quite tricky, almost like walking barefoot on soapy marbles š maybe some fine-tuning there would make it more satisfying.
Performance wise, even in the Windows build I noticed some issues. This might be due to the high number of polygons being rendered simultaneously. To optimize, Iād suggest merging certain game objects into single models, simplifying hitboxes for complex shapes, and consolidating assets where possible.
I do not see how this game fits the theme at all. i guess that the walls kinda do limit your space, but thats not enough. Very good work on the limitation though š
Finally the art style is gorgeous, very little to say. also good work on the sound design, it is not given for granted
Overall nice work!