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I don't mind playing imbalanced games if there's a point, strategy etc. But I can't get very frustrated if the game is really imbalanced and I don't know it until I play it :)

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That's a fair point. I would have liked to have taken the time to balance out the point cost better, and meant to, but dropped the ball. As it stands, I don't view this as a finished ruleset yet, just as enough of a skeleton to shamble its way onto the playing field. I encourage folks to rate it with that in mind :)

That said, this project was a fun thought experiment to get some ideas down on paper, and if nothing else, it is still the skeleton of a game I can build off of in the future. I'll admit I've never had a head for balance and points management, so that was unlikely to ever succeed, but I hope to expand these rules a bit closer to completion once this Game Jam is finished.